# Copyright 2009 Autodesk, Inc. All rights reserved. # Use of this software is subject to the terms of the Autodesk license agreement # provided at the time of installation or download, or which otherwise accompanies # this software in either electronic or hard copy form. # ... # This scipt is to demonstrate the usage of material and texture. # ... # # Topic: FBMaterial, FBTexture, FBMaterialTextureType # from pyfbsdk import FBModel, FBModelCube, FBMaterial, FBTexture, FBVector3d, FBColor, FBMaterialTextureType # Create a cube lCube = FBModelCube("My Cube") lCube.Scaling = FBVector3d(40, 40, 20) lCube.Show = True lCube.Visible = True # Create a material lMaterial = FBMaterial("My Material") # HardSelect Material to bring up Material Settings Pane lMaterial.HardSelect() # Set Material basic properties lMaterial.Diffuse = FBColor(1, 0, 0) lMaterial.Ambient = FBColor(0.5, 0.5, 0) # Create a texture lTexture = FBTexture(os.path.realpath("../../../../system/characterctrl/character-picture.tif")) # Set texture to material's diffuse channel. lMaterial.SetTexture(lTexture, FBMaterialTextureType.kFBMaterialTextureDiffuse) # Attach material to cube lCube.Materials.append(lMaterial)